Hi Witchers,
Below you can find the list of the most notable changes made to the game, regarding the initial 1.2.0 update.
- Rebalanced monster difficulty – common monsters are now easier to defeat;
- Increased spawn rate of rare & legendary monsters;
- Adjusted prices in the in-game shop;
- Armour and swords that were accessible before the update, will be again available for purchase in our in-game shop for Gold Coins;
- Increased rewards in the Bestiary;
- Witcher Signs are now assigned to levels on the Path. Aard is unlocked on level 10, while Quen on level 30;
- All Crafting Stations will be available for purchase at level 2;
- More elixir formulas are available at level 2;
- Adjusted crafting time of alchemy items;
- Adjusted item recommendations during the pre-fight preparation;
- Grapeshot is available in the in-game shop;
- Nemeta are available at level 20;
- Nemeta always contain a rare monster;
- Universal Bait formula is now available at level 20;
- Class baits’ formulas are now available at level 30;
- Monster Week with Ekhidna will be extended until Tuesday, 7th of June at 10:59 PM CET;
- Gold Coins to Crystals converter will be available in the in-game shop until Monday, 6th of June, 7:00 AM CET.
You may encounter the following bugs that we’re still working on:
- Experience points collected after character’s last level-up are reset to 0 - iOS and Android
- Timed Task Bug: after killing a monster from the Hybrid class with an oil against hybrids the progress is not counted until app reset - iOS and Android
- Ekhidna’s name and description in the Bestiary are not displayed correctly - iOS only
- The blocked Nemeta display incorrect description, which states that they’re available from the 30th level instead of 20th - iOS only
- The bug in the in-game shop that infinitely sends player between buying Crystals and Gold Coins screens - iOS only
Thanks,
The Monster Slayer Dev Team