1. Can I take part in testing the upcoming game balance iteration?
The testing phase is now over and we no longer receive submissions to take part in it.
In order to take part in testing the game balance iteration, players need to send us their Witcher IDs through THIS form. The submission needs to contain the phrase “[1.2.0 testing]” in the subject field. Once we process the application, players will receive an email with details on how to access the test version of the game.
After you play the game, please send us feedback by replying to the support email you received after you had requested access to the test version of the game.
Some tips on how to give us feedback:
- We’re most interested in your combat experience (but you don’t have to limit your feedback to this aspect of the game)
- Play the game at least three times (three separate sessions 15 minutes each)
- Fight different types and sizes of monsters (common, rare, legendary/small, medium, large)
- Use different alchemy combinations
- Be concise when describing your experience; focus on expressing what you feel when you play (doesn’t matter if it’s a good or frustrating experience -— we’re interested in everything!)
- Finally, provide us with the following information: your level and equipment.
We will process the personal data that you submit in the form and in your feedback to improve the game, only during the testing period. See more details in our Privacy Policy.
2. What are the core assumptions of the new alchemy system?
The biggest change to the alchemy system pertains to the way elixirs and oils are used. Instead of being one-time-use items, they are now time-based and last longer. Players can now engage in multiple fights using one alchemy item.
3. When do you plan to release the second season?
Solving and balancing the difficulty curve was a critical first step we wanted to make before we introduce other elements to the game.
4. Why did you change the skill tree?
We felt that without simplifying skill progression, it would have been impossible for us to create a coherent difficulty experience we were aiming for.
5. How will Gold Coins (in-game currency) work moving forward?
The changes we introduced in 1.2.0 (fewer items available for purchase for this currency) are going to be reverted and players will once again have the possibility to purchase an array of valuable items using this method (while still being able to purchase items for Crystals). Previously acquired Gold Coins will remain on players’ accounts. Gold Coins will remain as one of two in-game currencies.
6. Are there plans to introduce new monsters to the game?
Yes! Every new major update to The Witcher: Monster Slayer includes a new set of monsters that players will be able to face during Monster Weeks dedicated to those beasts. As always, we’ll be sharing a monthly calendar to inform players when they can encounter the new monsters.
7. Why did I lose my alchemy stations?
The new alchemy system introduces new types of stations, which will remain in the inventory even after being fully used (although players will have to remember to repair them). We have added crystals to players’ inventory to compensate for previously purchased stations.
8. Will you compensate players for the maintenance/downtime?
As a form of thanking players for their patience, we've added 350 Crystals to the account of everyone who played the game by June 3rd, 8:00 AM CET.
9. For how long will I be able to convert Gold Coins for Crystals?
The converter in the in-game shop will be available until Monday morning (June 6th, 7:00 AM CET). Please remember, that disabling the converter does not mean Gold Coins will be removed from the game. Gold Coins remain as one of two in-game currencies used to purchase a variety of items.